Category: 🎭 Role Playing Games

Role Playing Games

  1. Numbers, an Ork Satyr by Ted Tschopp
    Meet Numbers, a Satyr Ork aiming to shake up California's nightclub scene by merging his business savvy with his passion for music and culture. Dive into his journey from an executive background to revolutionizing nightlife in a magic-filled Shadowrun world.
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  2. C3P0 and R2D2 in the drawing skywalkergirl1 by skywalkergirl1
    Behold the R2D2/C3PO Hologram Conjuration, a potent MCC wetware incantation summoning the Star Wars ancients as living holograms. Transform gatherings with a hierarchy of holographic marvels, from rudimentary shadows to realms of immersive illusion, all forged to bewitch devotees of the Star Wars mythos and transmute the art of heraldry.
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  3. A timeless being, is a figure shrouded in an ethereal aura, a solitary silhouette against the backdrop of the cosmos, their form ever enigmatic and ever-present, marked by a faint shimmering light that surrounds them, memories of the universe. Their eyes deep and contemplative, hold the wisdom of eons. Aeon's gaze is fixated on the tapestry of existence, watching over the unfolding stories of creation and demise. A guardian of the celestial realm, with outstretched arms that reach towards the past and future, embracing the entirety of cosmic history.  by Ted Tschopp
    Explore cosmic epochs through the gaze of 𒀀𒌋𒀯 (Aeon), merging myth, folklore, and the universe's vastness, highlighting existence's fleeting nature. 𒀀𒌋𒀯, a timeless entity, seamlessly integrates into any TTRPG, enriching narratives with a sense of continuity that transcends time, space, and genre, offering players a unique conduit to weave their stories across diverse settings and epochs, thereby deepening the game's immersive experience.
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  4. a porter who works for the Great Library in Bagdad in 1258, carrying a large chest, stuffed with books, and treasure by Ted Tschopp
    Character Concept of Ahmed ibn Yusuf, a porter who works for the Great Library in Baghdad in 1258.
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  5. Man in his late 30s, Ottoman art style, olive-skinned, dark and wavy hair, deep brown eyes, mustache and short beard, well-tailored earth-toned clothing, traditional Ottoman or Turkish garments like a fez, baggy trousers, and a tunic, intricate Ottoman patterns, wisdom and curiosity by Ted Tschopp
    Character Concept of Mehmet Al-Mansur, an Ottoman imperial refugee in Paris during the early 1920s, skilled in mystical arts and combat, dedicated to aiding magical beings' resettlement in the Americas.
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  6. The imposing figure of Michael-JX in a barren wasteland by Ted Tschopp
    Michael-JX: Moonwalking Through the Apocalypse brings a legendary animatronic into your TTRPG campaign.
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  7. Photo by Ted Tschopp using Midjourney by Ted Tschopp
    A TTRPG Game That Fits in a Few Toots - An Introduction to The Märchen Engine's Expert FAME Mechanics
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  8. A blacksmith making fictional weapons. by Ted Tschopp
    A comprehensive guide to understanding weapon mechanics in the Märchen Engine, covering properties, materials, damage types, and classifications.
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  9. Photo by Ted Tschopp using Midjourney by Ted Tschopp
    Welcome to the Märchen Engine, which outlines the core rules used by this Gaming System. This Introduction provides you with an overview of what the Märchen Engine is and how it works, while the later chapters show you how to create characters and embark on your own exciting adventures.
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  10. An ancient, rusted piece of advanced technology, half-buried in the ground, with glowing circuits and strange symbols. Inspired by Gamma World TTRPG, combining elements of steampunk and sci-fi, Spelling out
    A collection of images to use as backdrops for Gamma World, inspired by Pixel Art and Retro Video Games
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  11. An artist carving a statue of a man out of a giant mountain by Ted Tschopp using Midjourney
    This draft on TTRPG Characters delves into the complex and multi-faceted nature of human identity, exploring it through the lenses of biology, philosophy, and culture. The author argues that being human is not solely defined by our biological makeup but is a combination of our cognitive abilities, emotional experiences, and social interactions.
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  12. Photo by Ted Tschopp using Midjourney by Ted Tschopp
    Explore the essential skills needed in today's fast-paced environment. Learn how to adapt and grow in your career with the right set of skills.
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  13. Of Maps and Monsters, the Right way to Populate a World Part II by Gervase of Ebstorf
    A continuation of the guide on RPG world-building, focusing on the complexities of monster types and their implementation in game design.
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  14. Increasing in Rank in MCC with Archaic Alliances by Unknown
    The following is an integration of rules for Gamma World's Rank Advancement with Mutant Crawl Classic.
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  15. Power Cells from Gamma World in MCC & DCC by Josh Haberman
    The following is an integration of rules for Gamma World's Power Cells with Mutant Crawl Classic.
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  16. Gamma World Weapons in MCC & DCC by Seth Justus
    The following is a conversion of rules for Gamma World's Traditional weapons in Mutant Crawl Classic.
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  17. Firearms in MCC & DCC by Matthew Harris
    The following rules are what I have collected from around the internet for the use of firearms in MCC & DCC. I will be playtesting these by converting a Gamma World module to MCC.
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  18. Mutations in Gamma World by Ola Larsson
    During the days of Tech Level VI, a lot of time was spent by Artificial Intelligences and bioengineers to come up with ways to modify humans, animals, and plants. During this time all sort of transhumanism and animal / plant uplifting took place. After the cataclysm many of these strains granted their species advantages in survival. The following attempts to recreate the understanding these people had and make sense of this information.
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  19. The 15 Valar from J.R.R. Tolkien's Silmarillion, in the style of Byzantine icons. by Dan Hainsworth
    Every role playing game that I have ever run into with the exception of Dogs in the Vineyard has done religions wrong in role playing games. These are my notes on how to get DCC closer to a relgious system that works for a believer and a role player.
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  20. Medieval map of the world
    A guide for game masters and designers on creating immersive worlds in role-playing games with effective use of maps and monsters.
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  21. A humanoid in technology powered armor riding on a giant mutated wolverine on top of a mountain. by Keith Parkinson
    A comprehensive guide on implementing nukes and radiation in Dungeons and Dragons 5th Edition for Gamma World. Learn about radiation damage, new stats, and the effects of nuclear blasts in your game.
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  22. An oil painting of two tanks on snowy terrain, in the style of reminiscent retro sci-fi scenes, Larry Elmore by Larry Elmore
    Dungeons and Dragons 5th Edition Rules for Gamma World Weapons and Armor.
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  23. Sunset on this ideology - Užhorod - Sunset near the border (Slovack Rep. Ukaine) - Ukraine, Uzgorod City by Giorgio Minguzzi
    Explore the complexities of ideologies, factions, and religions in role-playing games. Understand how to create a multi-layered world that engages players in political, economic, and religious dimensions.
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